
Mixed-Evidence Collectible Guide
Halloween: The Game Loomis Logs & 14 Recordings
Find all 11 Loomis Logs and three named recordings in Halloween: The Game, with chapter locations, Collector achievement help, and missing-tape tracking.
The short version
Quick answer
Current gameplay documentation identifies 14 Story Mode recordings: 11 numbered Loomis Logs and three named recordings. They are split across the Prologue and Chapters 1–5, and collecting the complete set satisfies the Steam-listed Collector requirement. The existence of Story Mode collectibles is official, while the checklist and locations are cross-checked gameplay and community evidence.
Current gameplay documentation identifies 14 story recordings: 11 numbered Loomis Logs and three named recordings. The set is spread across the Prologue and Chapters 1–5. Official sources confirm that Story Mode includes collectibles, but the count, chapter assignments, and directions below are Gameplay / Community verified through multiple post-launch guides rather than official location data.
All 14 Recordings — Quick Checklist
The Loomis Log numbers do not follow chapter order. Use the chapter column to track a playthrough, and use the landmark only as a quick orientation point; the fuller directions appear below.
| Chapter | Recording | Landmark / area |
|---|---|---|
| Prologue | Loomis Log #2 | Smith's Grove courtyard |
| Prologue | Loomis Log #4 | Shelter by the powered gate |
| Chapter 1 | Loomis Log #6 | Rabbit in Red side room |
| Chapter 1 | Loomis Log #8 | Service station office |
| Chapter 2 | Loomis Log #9 | Record shop rear area |
| Chapter 2 | Loomis Log #3 | House north of the graveyard |
| Chapter 3 | Loomis Log #5 | House marked by a yellow vehicle |
| Chapter 3 | Loomis Log #1 | Neighboring optional house |
| Chapter 4 | Loomis Log #10 | House opposite Wallace House |
| Chapter 4 | Loomis Log #7 | Laundry building behind Wallace House |
| Chapter 4 | Sheriff Brackett's Recording | Doyle House dining room |
| Chapter 5 | Laurie's Recording | Starting house dining area |
| Chapter 5 | Loomis Log #11 | Wallace House upstairs bedroom |
| Chapter 5 | Nurse Chambers's Recording | House east of the sports field |
How Recording Tracking Works
Gameplay / Community verified. Multiple gameplay guides report that collected recordings can be reviewed through the Graveyard menu. Because the numbered logs appear out of numerical order during the story, compare that collection view with the chapter checklist above instead of expecting Log #1 to appear first.
The same post-launch sources report chapter replay, so missing a recording during one run does not necessarily mean restarting the full campaign. A recording can still be easy to miss within its chapter as objectives move the story forward; check side rooms before leaving an area. These tracking and replay details are gameplay documentation, not claims made by the official news articles reviewed for this page.
Prologue — Escape From Smith's Grove
Loomis Log #2
Where: Smith's Grove courtyard, toward the far streetlight, around a trash receptacle.
How to find it: Cross the courtyard toward the far lit side and inspect the bin area rather than following the main route immediately. The stable reference shared by the walkthroughs is the courtyard's far-side light and nearby receptacle.
Evidence: Gameplay / Community verified.
Loomis Log #4
Where: The covered shelter beside the powered-gate objective.
How to find it: Before leaving through the gate area, enter or check beside the shelter and inspect its shelf-and-bin area. The shelter and powered gate are the reliable landmarks; minor surface descriptions vary between guides.
Evidence: Gameplay / Community verified.
Chapter 1 — The Road to Haddonfield
Loomis Log #6
Where: Rabbit in Red, in the restroom or changing-room side area, on the vanity or dresser.
How to find it: Search the side room off the restaurant's main public space and check the vanity-style furniture. The shared route evidence places the pickup inside Rabbit in Red rather than outside around the parking area.
Evidence: Gameplay / Community verified.
Loomis Log #8
Where: The service station or garage office, on a desk.
How to find it: Enter the office attached to the garage area and inspect the desk before advancing the mechanic sequence. Both the office and desk are consistent across the cross-checked walkthroughs.
Evidence: Gameplay / Community verified.
Chapter 2 — Main Street
Loomis Log #9
Where: The record or music shop, in the rear display area near boxes and shelving.
How to find it: Move behind the main shop floor and inspect the stacked boxes close to a support pillar and shelves. The rear-shop area is the stable landmark shared by independent guides.
Evidence: Gameplay / Community verified.
Loomis Log #3
Where: An accessible house north of the graveyard, in the living room by the fireplace mantel.
How to find it: Use the graveyard as the outside landmark, enter the nearby house to its north, and search the living-room fireplace area. This is a landmark-based direction; no street number is required.
Evidence: Gameplay / Community verified.
Chapter 3 — Returning Home
Loomis Log #5
Where: The house identified by a yellow vehicle or van outside, on a bedroom desk.
How to find it: Locate the yellow vehicle near the optional house, enter, and search the bedroom desk. The vehicle, bedroom, and desk are cross-supported; conflicting or unsupported house numbers are deliberately omitted.
Evidence: Gameplay / Community verified.
Loomis Log #1
Where: A neighboring optional house, in the rear hallway near the laundry room, on a cabinet or hutch.
How to find it: Explore the neighboring house and move toward the back laundry area. Check the cabinet-style furniture in the adjoining hallway rather than searching only the front rooms.
Evidence: Gameplay / Community verified.
Chapter 4 — The Babysitters
Loomis Log #10
Where: Inside the optional house directly opposite the Wallace House, in the front living-room area.
How to find it: Enter the house across from Wallace House and search the living room near the front of the building. Sources disagree about the exact furniture surface, so this guide stops at the room-level location instead of choosing one description.
Evidence: Gameplay / Community verified.
Loomis Log #7
Where: The detached laundry building behind the Wallace property, by a washer or dryer.
How to find it: Move behind Wallace House to the small separate laundry structure and inspect the laundry machines. Independent walkthroughs associate this pickup with the Annie portion of the chapter.
Evidence: Gameplay / Community verified.
Sheriff Brackett's Recording
Where: The ground-floor dining room of the house Laurie runs to in the Doyle House area, on the dining table.
How to find it: When that house becomes accessible, search the ground floor and inspect the dining table. Guides associate the location with the later Laurie chase, but this page does not present an exact lockout moment as a verified hard rule.
Evidence: Gameplay / Community verified.
Chapter 5 — Into the Shadows
Laurie's Recording
Where: The starting or Doyle House, in the ground-floor dining area, on a small table beside a lamp.
How to find it: Search the dining area before moving far from the chapter's opening house. The small lamp-side table is consistently identified in the cross-checked location guides.
Evidence: Gameplay / Community verified.
Loomis Log #11
Where: Wallace House, in the upstairs bedroom near the window corner.
How to find it: Go upstairs in Wallace House and inspect the bedroom's window-side corner. Published guides disagree about the street number, so the house name, floor, room, and window landmark are the supported level of precision.
Evidence: Gameplay / Community verified.
Nurse Chambers's Recording
Where: The house east of the sports field, in the ground-floor living room, on cabinet or shelving opposite the fireplace.
How to find it: Use the sports field as the outside landmark, enter the house on its east side, and remain on the ground floor. In the living room, inspect the storage cabinet or shelving across from the fireplace; conflicting house numbers are intentionally excluded.
Evidence: Gameplay / Community verified.
Collector Achievement
Platform evidence. Steam lists the Collector requirement as: “Find and retrieve all the story mode collectible recordings.” The platform entry establishes what the achievement asks for, while the 14-item checklist is a gameplay/community route for completing that requirement. This guide does not use a changing global completion percentage.
For the full platform list, including how the 50 core requirements relate to PS5 trophies, see the achievements and trophies guide.
What Is Still Being Verified
Exact house numbers for Loomis Log #5, Loomis Log #11, and Nurse Chambers's Recording remain excluded where sources conflict or do not provide independent support. The exact furniture or surface for Loomis Log #10 also conflicts, so the published direction stops at the front living-room area.
Exact story lockout timing for some pickups, placement changes after later patches, collectible-tracking bugs, availability on every difficulty, and the precise relationship between pickup order and the achievement trigger remain unverified. These limits do not change the cross-supported chapter assignment and landmark-level checklist above.
Frequently Asked Questions
How many Loomis Logs are in Halloween: The Game?
Gameplay sources document 11 numbered Loomis Logs, labeled #1 through #11. The complete collectible set also includes three separately named recordings.
Are there 11 logs or 14 recordings?
Both counts describe different things: there are 11 numbered logs and 14 Story Mode recordings in total. The other three are Sheriff Brackett's Recording, Laurie's Recording, and Nurse Chambers's Recording.
What recordings count toward Collector?
Steam requires players to find and retrieve all Story Mode collectible recordings. The cross-supported launch checklist contains the 11 numbered logs and the three named recordings listed above.
Where is Loomis Log #11?
It is documented in the Wallace House upstairs bedroom, near the window-side corner. This guide omits a street number because published sources conflict.
Can I replay a chapter if I miss a recording?
Gameplay guides report that Story Mode chapters can be replayed, so a missed pickup should not require a full campaign restart. This is community/gameplay verification rather than an official support statement.
Where can I check which recordings I already collected?
Multiple gameplay guides report that the Graveyard menu includes the recording collection. Use its missing entries together with this chapter list, since the numbered logs are not encountered in numerical order.
Are Loomis Logs collected in numerical order?
No. The documented chapter sequence begins with Logs #2 and #4, and Log #1 does not appear until Chapter 3. Tracking by chapter is therefore more useful than searching in number order.
Continue with the single-player guide for official campaign structure, the Michael Myers guide for mixed-evidence mechanics, or the beginner guide for a broader first-night overview.
Evidence log
Sources
- Unleash Hell Upon Haddonfield
- Progression & Customization Overview
- Steam Global Achievements — Halloween: The Game
- Loomis Logs / Collector Achievement Guide — Steam Community Guides
- All collectible locations in Halloween: The Game — Destructoid
- Halloween: The Game all recording collectible locations — AllThings.How
- All Chapter 2 Loomis Log locations — Games.gg
- All 14 Story Mode collectible locations — SportsRant
