
Mixed-Evidence Story Challenge Guide
Halloween: The Game Chapter 5 Challenge 1 Guide
Complete Halloween: The Game Chapter 5 Challenge 1 by using one Blackout pulse on two active Cop flashlights, with Patch 1.0.2 fixes and troubleshooting.
The short version
Quick answer
Chapter 5 Challenge 1 requires Blackout to disable two Cop flashlights at once. Patch 1.0.2 removed the old bug that incorrectly required both lights to be completely drained. The best-supported current route is to find two nearby Cops who are visibly using their flashlights, place both within the same Blackout effect, and trigger one pulse. Loomis, Hard difficulty, large police groups, full battery drain, and through-floor setups are not required by reliable current evidence.
What Chapter 5 Challenge 1 Requires
The exact objective is: Use Blackout to disable 2 Cop flashlights at once. The strongest gameplay evidence supports treating “at once” as one Blackout pulse affecting two active flashlight beams together. This is an ability-timing challenge, not a requirement to defeat the officers, reach a particular Bloodthirst tier, or use Shape Jump.
Use two police officers for the attempt. The wording specifies Cops, and conflicting community reports do not establish that Dr. Loomis qualifies. The reliable setup also does not require Hard difficulty, the Wallace House, or a large crowd of officers.
What Patch 1.0.2 Fixed
The official Patch 1.0.2 notes say Chapter 5 Challenge 1 incorrectly required the flashlights to be completely drained. That was an unintended extra condition: players could affect two lights with Blackout but still fail while battery charge remained. On the current patch, complete drain is no longer required.
The notes do not publish a replacement threshold. They do not give a battery percentage, number of effect ticks, hidden completion formula, or promise that any Blackout use automatically counts. The safe interpretation is narrower: satisfy the written two-at-once condition without repeating launch-week full-drain rituals.
Before You Start
Confirm that the game is updated to Patch 1.0.2, then start or replay Chapter 5. Blackout is available for this chapter; the early restriction reported for Shape Jump is separate and does not make Shape Jump a Challenge 1 prerequisite. You do not need to build Bloodthirst to a documented tier before attempting the flashlight objective.
Look for two actual Cops who are close together and visibly using flashlights. A fresh Chapter 5 replay can provide a cleaner retry if an attempt enters an unclear state, but restarting the chapter is community troubleshooting rather than an official requirement.
Step-by-Step Walkthrough
- Confirm the patch. Install Patch 1.0.2 before following current guidance.
- Find two nearby police officers. Use two Cops rather than relying on Loomis.
- Watch their lights. Wait until both flashlight beams are visibly active.
- Bring them into one effect area. Position so the same Blackout activation can reach both officers. No exact distance is claimed because the ability radius is not officially documented.
- Trigger one Blackout pulse. Activate it while both flashlights are active. Because the objective says “at once” and current walkthrough evidence supports a single pulse hitting both lights, use one activation for both officers; this does not prove two separate activations are technically impossible.
- Check the result. Watch for the in-game challenge completion indicator after both lights are affected.
- Finish safely. Once it registers, continue and finish Chapter 5 normally. There is not enough evidence to promise that quitting immediately always preserves the result.
Finding Two Flashlight Cops
Gameplay walkthroughs commonly report a suitable pair around the northern, sewer-side route in Chapter 5. One documented route moves left, then north, then right toward two nearby officers; adjacent left-side patrol routes can provide another pair. Police movement may vary, so treat this as a practical search area rather than a guaranteed spawn coordinate.
Do not rush the pulse merely because two Cops are standing together. Wait until both lights are visibly on. It is not verified that the beams must point directly at Michael or that both officers must be fully alerted. If one officer switches away from the flashlight, wait for another clean opportunity or move to a different patrol; current evidence does not support the stronger claim that a raised gun always invalidates the challenge.
Why the Challenge May Not Register
First check the visible setup. One officer may not have been using a flashlight, one light may already have been disabled, or an officer may have moved beyond the shared Blackout effect before the pulse landed. A result affecting only one light does not match the best-supported simultaneous method.
If two visibly active lights were affected but no completion indicator appears, let the ability recover and try another close patrol. If repeated clean attempts fail, replay Chapter 5 and repeat the simple two-Cop setup. Patch 1.0.2 removed the documented full-drain bug, but post-patch reports remain limited; this guide assumes neither widespread failure nor guaranteed registration on every attempt.
Outdated Launch-Week Workarounds
Launch-week players developed complicated methods while the challenge still had its unintended full-drain condition. Those reports suggested fully draining the lights, repeatedly spamming Blackout, gathering 3–10 Cops, luring officers into the Wallace House, using Blackout through the floor, including Loomis, switching to Hard, or disabling one light and returning for the second.
None of those steps is established as a current requirement. The Wallace House and through-floor method was inconsistent, large groups add detention risk, and Hard-mode success reports do not prove a difficulty rule. Patch 1.0.2 makes the clean two-officer, one-pulse attempt the more appropriate starting point.
What Is Still Being Verified
The exact Blackout radius, line-of-sight behavior, and whether walls or floors block the effect are not confirmed. The precise post-1.0.2 drain amount is also unpublished. It remains unclear whether a gun-raised state matters, whether the beams must point at Michael, or whether two separate activations can ever satisfy the internal check.
Loomis eligibility, the exact challenge notification timing, immediate-quit persistence, and the repeatability of the commonly reported northern police pair also remain unverified. These uncertainties are kept here rather than turned into mandatory steps.
Frequently Asked Questions
What is Chapter 5 Challenge 1?
Its objective is to use Blackout to disable two Cop flashlights at once.
Do I still need to completely drain both Cop flashlights?
No. Patch 1.0.2 officially removed the incorrect complete-drain requirement.
Do both Cops need their flashlights on?
The safest supported setup is two Cops with both flashlight beams visibly active when Blackout triggers.
Do I need to hit both with one Blackout?
One pulse affecting both active lights is the best-supported method. Separate activations are not proven impossible, but they should not be the primary route.
Where can I find two flashlight Cops?
A commonly reported pair patrols around the northern or sewer-side route. Nearby adjacent patrols can be used if that pair separates or is not using both lights.
Does Loomis count?
Community reports conflict, so use two police officers instead. Loomis eligibility remains unverified.
Do I need to play on Hard?
No reliable evidence establishes Hard as a requirement. Claims connecting Hard to success came from launch-week troubleshooting before the official fix.
Why did my Blackout not count?
Confirm that both flashlights were active and both officers were inside the same pulse. If necessary, try another pair or restart Chapter 5 for a clean attempt.
Can I quit after Challenge 1 completes?
Immediate-quit persistence has not been verified. Continue and finish Chapter 5 normally after the completion indicator appears.
For the complete six-stage checklist, visit the Story Challenges guide. The single-player guide explains the campaign structure, while the Michael Myers guide covers his broader ability kit.
Evidence log
